![]() ![]() ![]() Suggested loadouts: Abbot|Bonesaw|Smoke - Very canon-like, straight forward loadout. It can't stick around in a direct fight for long before taking permanent damage, but the hull can take some abuse, and will gradually darken and "blend in" visually. Precise momentum boosted slings, and quick long slings with the ram ability. Slow acceleration + the ram ability makes it a great artillery platform. Ram ability (space) isn't for ramming, but to give it a burst of speed in the moments were you really need it. Allows it to disengage and relocate if done in time. Slow acceleration, but good maximum speed. Positioning your tank before hand is key. Has a very narrow firing cone for it's main gun with only 30° rotational movement. Also, if you have an idea for a name, I'd love to hear it. I'd be happy to take any feedback you've got, especially since it's not out- even if it's just whether or not you had fun. Just choose your pilot and mech, then launch any campaign before you hit F1, otherwise you will end up in the default Touro. I'd recommend checking shuffle depots as well because that's standard behaviour for a freelance map, and leave all three objective boxes unchecked.īefore doing that, you might want to pick your loadout, which you can do through the freelance menu as normal. Where it says None for gang, click, and select which enemy you want to face, then choose your difficulty. Hit f1, click the 'level select' tab at the top, and in the dropdown menu, pick level_1x1minos_a2.json. To actually play the thing, you'll have to open the debug menu. Here are some pictures! One! Two! Three! Four! Five! In the mean time, if you'd like to give me feedback or just want to try a new level to spice things up in your freelance games, you can download it here I've been working on a freelance level on and off for a couple months- at this point, I think it's effectively done, but I'm not going to fully release it until I have a whole freelance set ready to go.
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